I feel a bit conflicted with 100% chance to not spend and refresh atm, but still need to think about it. Gotta say, I’m really happy the devs were listening to the feedback and put the effort into fix things relating to the elemental dmg flags for MA and Traps. When a finisher is executed this way, it now refreshes the expiration timer of the stack.+50% chance for finishing moves to not consume charges.Fixed an issue where missiles created from Martial Arts charge up skills would not gain the benefit of +% To Elemental Skill Damage modifiers.The Assassin’s trap skills now benefit from -% to Enemy Resistance.
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